Charles N. Cox
Director of Financial & Vendor Operations at Warner Bros Discovery, Certified Scaled Agile Consultant, Change Management, AWS Practitioner in Seattle, WA. Former game developer, designer, and educator; founder of indie studio 4gency. Private pilot and flight sim enthusiast who blogs at flightsimguy.com.
Recent Roles
Director of Financial & Vendor Operations - Warner Bros Discovery
- Data-driven organizational intelligence, spend diligence, and process improvement.
Sr. Manager - WarnerMedia ‘20-‘22
- Leader of Delivery and Financial Insights for Direct-to-Consumer Technology.
- Increased capitalization and spend diligence, developed key delivery and organizational growth reporting.
Principal Tech. Program Manager - HBO ‘16-‘20
- Shipped streaming video apps, managed a combined Engineer/PM/Writing team, developed Agile data culture and tools on AWS.
- 1/4th of an EGOT: Won a 2016 Emmy for work on Westworld VR.
Founder and Studio Head - 4gency ‘11-‘16
- Built an indie game studio, Kickstarter’d, shipped titles on Mobile and PC.
- My 15 Minutes: Went full-time in ‘13, covered in an Aug ‘14 New York Times article on Early Access.
- Learn more about our game here.
Senior Program Manager - Microsoft Xbox ‘10-‘13
- Built game developer education programs for Xbox One, Windows 8, and Windows Phone.
- Like a CEO Boot Camp: Ran a seven-person $1M “micro-studio” developing educational sample games and assets with developers in the US and Israel.
Full details on LinkedIn
Education and Certs
- Amazon Web Services (AWS) Cloud Practitioner
- University of Washington PCE Data Analytics Certificate
- PROSCI Certified Change Practitioner
- Scaled Agile Program Consultant 4.0
- Digipen Institute of Tech. Associates of Science
Volunteering
- Chair, Future Leaders Team @ Museum of Flight ‘17-‘21
- Mentor, University Prep ‘20
- Mentor, UW Informatics School ‘19
- Judge, FIRST Robotics FTC & FRC ‘18
- Entrepreneur Mentor and Judge, UW Foster School of Business ‘16
Code Projects
- mlVidChopper / Python Auto-chop flight simulator videos into interesting highlights using Amazon Transcribe
- TeamTrends / Python Jira-based SDPI scoring for teams, used to help gauge agile performance
- SprintMiner / Python Jira-based sprint stats for teams, used to help gauge agile performance
- glkNode / Javascript Connector between interactive fiction parsers and Slack, for Slack text adventures
- Industry / INFORM7 Covert operations text adventure
- Waterfront / Ruby Enterprise-ready engineering documentation system driven by GitHub markdown
- Habitat / C# Unity PC real-time strategy game, available on Steam
- Node.Hack / C# Unity IOS/Android arcade puzzle game
- Beam Engine / C# Extensible visual editor system with LUA output, edit data file fields with no fear of syntax errors
- IntelliDocs / C# Compile reference documentation into .DLLs consumable by Intellisense
- DocsKPI / C# Suite of tools to monitor and score SDK documentation and sample code health
- MDX Fanner / C# Auto-create Microsoft reference doc pages from managed code IDL manifests
- CC Training Centre / C++ Arcade shooting game with a covert twist, DX7 graphics
- SWAT3 Audio Converter / C++ Drag and drop conversion tool for in-game audio
- The Agency: Razor One / C ANSI-based spy adventure, similar to BBS door games
Speaking Engagements
The 4gency Indie Days 2013-2017
- PAX West: “Giant Leaps” Panel Discussion ‘17
- Senior Guest Lecture @ Digipen Institute of Technology ‘16
- GDC (Accepted Lecturer) ‘15
- IGDA Leadership Summit ‘15
- Habitat @ AIE and Seattle Unity Users Group ‘14
- Habitat Keynote @ Indie Game Con ‘14
- Panel: Crowdfunding Strategy @ MGF Seattle ‘14
- Habitat @ Delta-V Spacefest ‘14
- The Five Mind-Myths @ Casual Connect San Francisco ‘13
The Windows Phone Days 2011
- Casual Connect Seattle
- Microsoft Gamefest
- Microsoft BUILD
The XNA Days 2007-2008
- European Tour IE/IT/BE/FI/SE/AT/DK
- University Workshops SU/WWU/WSU/OSU
- Hands-On Labs @ GDC’07
- AI Challenge @ GDC’08