These are some older, but popular posts from the ealier versions of the blog.

2013-2015: The Indie CEO

As part of developing Habitat, I documented some of my journey as a studio founder and “Indie CEO”. In it you’ll find thoughts on time and task management, Kickstarter crowdfunding, game design, and fighting the fear associated with striking out on your own.

Read more about Habitat here, or read the Indie CEO archive below.

Read this archive as a PDF

The full text is available as a PDF Download, 3.6Mb.

2012: Why I’ll Never Work on a First-Person Shooter Again

My manifesto to an industry I ultimately left behind. First published on Gamasutra.

Read it here.

2011: Ribs Recipe

I keep coming back to this page for my own reference when making ribs - I figure that’s reason enough to keep it around!

Read it here.

2008-2011: The Text Game Renaissance

while working at Microsoft, I explored text-based and console-mode games through a series of posts and experiments. These games were a big part of my childhood, starting with the Infocom adventures and dial-up bulletin board “door games”. I explored some new twists on them in these posts.

Hey - if you’re a fan of text adventures, don’t forget to check out The Capricorn Document!

Read this archive as a PDF

The full text is available as a PDF Download, 858Kb.

2007: The XNA European Tour

I took Microsoft’s XNA Game Studio product on the road to Ireland, Belgium, Denmark, Sweden, Finland, Austria, and Italy in a whirlwind tour.

There were some wonderful oddities on the trip. I did my best to catalogue them in this post archive.

Read this archive as a PDF

The full text is available as a PDF Download, 112Kb.

2001: The Capricorn Document

The very first big game project I undertook with a team, The Capricorn Document was a Digipen Institute of Technology 1st-year project, an ambitious real-time espionage text adventure.

Read more about the Capricorn Document and download it here.